Sunday, October 12, 2008
Sound & Motion - Newest update of the storyboard and animation
I adjusted the transition between each verb after the last critic about the storyboard. Basically, I clarified and got ripped of the extra elements from the previous storyboard. I took off the soccer ball that was inside of the word "soccer ball" while the action was transiting between juggle to fly. Besides, there was another extra soccer ball have been taken out inside the action was zooming out from Fly to Dribble.
Final animation
just twisted a little bit of the timeframe and added a tiny move into the last action.
I have learned how transition can smooth out the entire composition with three different kind of action. Transition builds the connection between different scenes and actions. However, I get problem of the storyboard, especially on timing. I built my animation timeframe based on the storyboard but when the outcome wasn't as accurately as I expected. It was a bit faster and timeframe didn't have enough time to let the viewers to absorb the action in the animation. Besides, I was struggling on the building to look natural of the hang time of the soccer ball.
Do you have any suggestion or comment on those question?
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2 comments:
i really love what you did with the first action. the transition from fly to juggle could use some refinements. maybe think of the movement of the ball in fly and how it could land in your last frame for dribble. i think it would make more sense if the ball came in before the feet. when its flying it really makes sense but the transition to dribble messes up the flow. once the ball is flying off the page in fly the feet appear to abrubtly. maybe follow the ball till it hits the ground and then the feet come in to the screen and start to dribble it around. also there really isn't much dribbling, the one foot rotates around it and then kicks it. to imply dribbling they have to kick it back and forth. other than that the timing seems pretty good, maybe just speed fly up in a couple areas. it kinda slows down a little too much.
I think the first action of juggling is conveyed well, but I think that the action could move a little bit faster. I am also wondering if there could be some scale change of the ball form before the very end. The transition from juggle to fly could be adjusted, by having the ball come into the screen on the action of "fly" at the same point it same out on juggle. For example, in the frame juggle, the ball is leaving the frame at the top right corner, so it should be coming back into the frame from the top left, instead of the bottom left. The "dribble" action is a bit stationary for what it is supposed to convey. What I perceive from it now is that it is simply a kick. You could pan the action across the screen, having ball alternate from one foot to the other.
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